Kristen Perry in “Designing and redesigning Sylvari”
Posted on 2011 under guild wars | No Comment17 Dec
All the races of GW2 started from a simplified description, a way of describing the essence of its people in just one sentence or less. The description of the sylvari was just three words: noble, beautiful and plants. In the past, the design of the race was always directed to only one or two of these words, but in the end we think we wanted to have a race to represent these three concepts clearly. And one night I started developing an alternative vision of this race on my own, while preparing our debut GamesCom 2010.
I knew it was important to strike a balance between aesthetic beauty and mystical natural origins, but also wanted to design a race that was unique in the world of Guild Wars . So, I started researching what ideas and expectations were around the figure of the people-plant.
Petals to the core
There is an important inspiration in the design of sylvari to which I keep very fond: everything must blossom and grow from the same anatomical structure. However, it proved difficult to investigate this idea was the feeling that all the images of men-plant belonged to one of two categories: human painted with leaves attached, directly or vegetable monsters . The concept was the most common elf, with floral decorations and costumes, and they liked can be combed with leaves, but it ceased to be anything more than human with an affinity for nature.